ALONE IN THE DARK XBOX 360
Alone in the Dark is the fifth installment of the survival horror video game series under the same name created by Atari. The game was released for Microsoft Windows, Xbox 360 and Wii in Europe, North America, and Australia in June 2008. The PlayStation 3 version, titled Alone in the Dark: Inferno, was released on November 18, 2008 and includes several enhancements from the other versions. The Windows, Xbox 360 and PlayStation 3 were released by Electronic Arts in Japan in December 2008.
The Windows, Xbox 360 and PlayStation 3 versions were developed by Eden Games while the PS2 and Wii versions were simultaneously developed by Hydravision Entertainment. The PS2 and Wii version of Alone in the Dark is a completely different game from the PlayStation 3 and Xbox 360 version. Though both have a similar plot, it has largely different levels, removing all the freeroaming from the other versions.
The gameplay in Alone in the Dark differs greatly from other games in the series. It is set out through DVD-style "episodes", where the player can choose to start the game from the beginning, or choose to skip to a section if they get stuck. If they choose to do so, the past events are recollected in a "Previously on Alone in the Dark..." cutscene at the start of the episode.
Alone in the Dark has an interchangeable first and third person camera, and puzzle solving style gameplay. The environment plays a big part of core gameplay, as the player can pick up any object (such as pipes, wood, etc.) and use it as a melee weapon. It can also be used to smash in doors, and knock objects over. Fire is generated in real-time, as objects can be set alight by holding it over the fire, and it can be extinguished. If the fire isn't extinguished fast enough, the flames will continue to regenerate. The player can pick up objects, and combine to make different styles of weapons, however, only some objects can be combined with others. Any object which is shot at or thrown will be destroyed instantly.
If the player takes damage, open wounds appear on Edward's outfit. The player must use a medical spray, or if the wounds are too deep, use bandages to heal themselves. If Edward takes too much damage, the screen will flash red, and a heartbeat sound will be heard indicating that he is bleeding out.
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