LIGHTHOUSE THE DARK BEEING MAC

199 kr
Artikelnummer: MAC-LIGHTHOUSE-CIB
Tillverkare: SIERRA
Lagerstatus: 1 st

LIGHTHOUSE THE DARK BEEING MAC

 

Lighthouse: The Dark Being is an adventure game developed and released by Sierra On-Line. It was the first and only game designed by Sierra On-Line art director Jon Bock.

 

Gameplay
The game is a first person adventure with a point and click interface. It is played very similarly to the popular video game Myst.

Plot
The Player starts the game in their new cottage on the Oregon coast. According to the Player's diary, he or she (the character's gender is never explicitly defined) is a struggling writer who has just moved in, and recently met their eccentric next door neighbor, Dr. Jeremiah Krick, and his daughter Amanda, who live in a nearby lighthouse. Glancing out of the window, the Player sees the lighthouse struck by lightning and then begin to glow strangely. On the Player's answering machine, Dr. Krick has left a frantic message begging the player to come over to his house and watch Amanda.

Upon arriving at Dr. Krick's house, the player discovers the front door locked, darkness inside, and silence. After turning on the power and entering, the Player finds Amanda in her crib, alone. Once the Player has explored the house, a snap is heard, and Amanda begins crying. When the Player enters her room, the "Dark Being", described in Dr. Krick's journal, takes Amanda, and jumps through a portal. At this point, the Player can either follow him through or use Dr. Krick's laboratory to construct their own portal. Either way, the Player ends up on a rocky beach in a parallel world. Krick's notes on this make reference to the real physical concept of Godel's universe.

As the Player explores six different locations in the parallel world, the goal becomes clear. They must build an "Ionizing Cannon," whose 7 pieces are scattered between the different locations. Then the player must use this cannon to capture the Dark Being, and save Dr. Krick and Amanda.

 

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