MEGAMAN X COMMAND MISSION PS2

499 kr
Artikelnummer: PS2-MEGAMANXCM-CIB
Tillverkare: CAPCOM
Lagerstatus: 1 st

MEGAMAN X COMMAND MISSION PS2 - SLES-52832

Mega Man X Command Mission, known in Japan as Rockman X Command Mission is a video game developed by Capcom for the PlayStation 2 and Nintendo GameCube. The game is a spin-off of the Mega Man X series of titles. It was first released in Japan on July 29, 2004, with releases in North America and Europe following that September and November.

Command Mission takes place in the 23rd century, when a metallic substance called "Force Metal" is discovered that revolutionizes engineering for "Reploids", humanoid androids with human-level intelligence. When an assault on a Force Metal mining island occurs, a "Maverick Hunter" team led by Mega Man X is sent out in response. Command Mission differs from previous entries in the series in that it is a turn-based role-playing game (RPG) rather than an action-platform game. Force Metal can be equipped to each playable character to gain special abilities.

Mega Man X Command Mission takes place during an unspecified year in the 23rd century ("22XX AD"); about 100 years after the events of other games in the Mega Man X series. A new substance known as "Force Metal" is extracted from the debris of a small meteorite. Technology based on the metal revolutionizes the field of Reploid Engineering. Giga City, an artificial island in the middle of an ocean, is built entirely for the mining and smelting of Force Metal. Everything is well until a band of Reploids arm themselves and launch an assault on the island. Its leader, Epsilon, is branded a "Maverick" by the government, and a "Maverick Hunter" team is dispatched by Colonel Redips to Giga City in order to liberate it from the grasp of Epsilon's "Rebellion." Mega Man X, Zero, and a Hunter named Shadow travel to the ruins.[4] However, Shadow betrays the team and Epsilon's cadre appears and knocks Zero away.

X has no choice but to escape and gather a resistance team led by Chief R to assist in defeating the minions of the Rebellion Army. His new allies Spider, a bounty hunter who was originally hired to kill X; Steel Massimo, a Reploid who is the successor of the former Massimo who was destroyed by the Rebellion Army; Nana, a navigator who was abducted by Epsilon's forces; Marino, a thief interested in targeting trade secrets; and Cinnamon, a Reploid capable of producing Force Metal. X also reunites with Zero and his other ally, Axl, who is searching for somebody who possesses his own copy abilities. X's group manages to defeat the Rebellion Army but Spider presumably dies in the process. However, it is later revealed that Epsilon was not a Maverick, but Redips is instead. He and the presumably deceased Spider are revealed to be one and the same. X and his friends chase him to the top of the tower where he uses the Force Metal to take on a god-like form. Luckily for X's team, one of Epsilon's commanders, Ferham, helps the group by removing part of the Force Metal from Redips, giving X and company a chance to defeat him.

Unlike the action-platformers of the Mega Man X series, Command Mission is a turn-based RPG. The game follows a narrative that forces the player to go to the different stages in order, which abandons the stage select feature of many Mega Man X games. The action is split between a field screen and a battle screen, with the player always in the center of the field of view and with a map of the surrounding area in the bottom-right hand corner of the screen. Player spend their time in one of the situations described below. The hub area linked to Central Tower. From here, players transfer to the different Adventure Stages. They can visit previously completed Adventure Stages, as well as ones vital to progressing through the story. Similar to other Mega Man X games, stages are spread around Giga City, which have to be cleared to progress through the story. Most of the time, the adventure stages are "empty", with enemies appearing randomly throughout the level as with traditional RPGs.

Throughout the game, the player may come across abandoned robots. Collecting them enables the player to deploy robots to Adventure Stages, where they can then search for money, information, data or rare items. Some robots may require special parts in order to be used. As with many RPGs, characters or enemies can be induced to enter different states of affliction that may affect their performance during battle. These status effects can all be healed by "Cure One," or "Cure All" except "DOA". Some names were changed due to the fact the characters are machines. The game features the appearance of Force Metals, special alloys from meteorites that fell from outer space. Reploids and robots equipped with Force Metals gain special abilities, however, the energy that these metals exude may have unwanted side effects if the character is overloaded past force metal tolerance. X and his companions can equip these Force Metals, which can be made from special recipes collected from Deployment Missions. However, they can only equip a certain number of Force Metals. They give Reploids special abilities. Exceeding the amount they can equip may lead to them becoming Maverick, which results in them starting battle with random afflictions including but not limited to the above. Finally, some Force Metals may cancel out the side-effects when equipped.

There are a few differences between the GameCube and PlayStation 2 versions of the game. The GameCube version makes use of the Nintendo GameCube Game Boy Advance Cable, in which players can connect a Game Boy Advance (GBA) to the GameCube, enabling the use of a special radar function to find secret items. A radar screen appears on the GBA screen, showing the immediate area around the player, the direction the player is facing and the location of any hidden items.[5] The PlayStation 2 version features an unlockable demo of Mega Man X8 instead. The frequency of enemy encounters is higher in the GameCube version. Also, if a player takes too many turns to defeat an enemy, they experience penalties far quicker in the GameCube version than in the PlayStation 2 version.[6] The GameCube version also runs at a higher framerate and has faster loading times than the PlayStation 2 version.

 

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