P.N.03 GAMECUBE

299 kr
Artikelnummer: GC-PN03-CIB
Tillverkare: CAPCOM
Lagerstatus: 0 st

P.N.03 GAMECUBE - DOL-GPNP-UKV

P.N.03, short for Product Number Zero Three, is a 2003 third-person shooter video game developed and published by Capcom for the Nintendo GameCube. Set in a science-fictional space colony compound, the game stars Vanessa Z. Schneider, a mercenary controlled by the player to combat berserk robots. The game was directed by Shinji Mikami as part of the Capcom Five. To avoid similarities with Devil May Cry and Resident Evil, the P.N.03 team emphasized defensive and rhythmic maneuvers and a "delicate", "feminine" game world.

P.N.03 was developed on a tight schedule in an attempt to offset Capcom's poor fiscal year. However, the game received mixed reviews and failed commercially. Several critics found the game repetitive and unintuitive. They were divided on its gameplay mechanics: some disliked its controls—specifically the inability to move and shoot simultaneously—while others compared it favorably to golden age arcade games. Mikami repurposed ideas from P.N.03 in his 2010 game Vanquish.

P.N.03 is a science-fiction third-person shooter. In the game, the player controls Vanessa Z. Schneider, a freelance mercenary who works on colonized planets. She is contracted by a mysterious client to destroy Computerized Armament Management System (CAMS) robots that have gone berserk. Robots of this type had been responsible for the deaths of Vanessa's parents. To combat the CAMS, Vanessa wears "Aegis suits", powered exoskeletons that allow her to fire energy beams from her palms and to perform powerful attacks called "energy drives". Energy drives, which deplete the energy meter, grant temporary invulnerability to Vanessa and damage multiple enemies.At checkpoints, the player uses points earned from defeated robots to purchase Aegis suits, suit upgrades and energy drives.[3] The player may play "trial missions" (randomly generated levels) between missions to score extra points.

The CAMS attack in set patterns, and their next moves are indicated by visual and aural cues. The player avoids these attacks via evasive spins, rolls and other maneuvers. Vanessa cannot move while attacking, and so the player must often use the environment as cover. Defeated enemies sometimes drop items that replenish health and energy or that trigger a combo timer, which multiplies the points earned from enemies destroyed consecutively.[3] Each mission takes place in a series of rooms that contain a fixed number of enemies and may include a boss robot. At the end of a mission, the player receives a score based on the number of rooms explored and enemies destroyed.

Late in the game, Vanessa discovers a clone of herself in a CAMS facility but is forced to abandon her when the building's self-destruct sequence is initiated.[4] After destroying the CAMS central core, Vanessa encounters a digital projection of the client, whose appearance is identical to her own. She speculates that she is a clone of the client, but the client counters that none of their memories may be real. Vanessa debates whether to continue her work as a mercenary as the game ends

 

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