RAVING RABBIDS TRAVEL IN TIME WII

139 kr
Artikelnummer: WII-RRTRINT-CB
Tillverkare: UBISOFT
Lagerstatus: 1 st

RAVING RABBIDS TRAVEL IN TIME WII - RVL-SR4P-SCN

Raving Rabbids: Travel in Time is a party video game developed and published by Ubisoft for the Wii. It was released in North America on November 21, 2010, in Europe on November 26, 2010, in Australia on November 25, 2010 and in Japan on January 27, 2011. It is the fifth installment in the Rabbids series and, unlike the previous entry, Rabbids Go Home, it returns to the party game genre.

The Rabbids use a time machine (which looks like a washing machine) to go through different times to change the history of the World According to the trailer, first they go to The Prehistory in 10, 000 BC and help a caveman discover fire, but end up giving him a lighter. Then they go to middle-aged Ancient Egypt in 2500 BC to disturb work on the Sphinx and make the nose fall off. And last, they go to Middle Ages in 520 but they end up underground holding down the legendary sword Excalibur when Arthur tries to pull it off the stone, but he gives up and leaves. When the Rabbids leave, Grannie ended up pulling the sword instead of Arthur.

In the intro for the game, a Rabbid is seen inside the washing machine/time machine altering prehistoric times, ancient Egypt, Middle Ages, Vienna in 1803 Beethoven's composition of the Fifth Symphony and Street Punk in 1980s a Punk Subculture, before smashing a vase in the modern day. The player then teams up with the Rabbid to mess with history (by accessing paintings related to each minigame) in order to repair the time machine (which was damaged on the trips to the aforementioned time periods). Upon altering time and accessing the washing machine, the Rabbid and the player are warped to the Futuristic City in year 4096 A.D (although the time machine says the player and the rabbid were transported to a museum in 2012 A.D, (4 years ago)), where Professor Barranco 3 (the ultra-intelligent Rabbid commander from Rayman Raving Rabbids 2) is drilling various Rabbids to use time machines to take absolute control over the space-time continuum. However, the player's Rabbid literally pulls the plug on one of the machines and causes all the time machines to disappear. This action inadvertently initiates a time paradox (which results in a sped-up version of the game intro).

 

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