SECRET OF MANA 2 REPRO SNES

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Artikelnummer: SNES-MANA2-BL
Tillverkare: NINTENDO
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SECRET OF MANA 2 REPRO SNES - ENGELSK TEXT

 

SECRET OF MANA 2 Seiken Densetsu 3 "Holy Sword Legend 3") is an action role-playing game developed and published by Square (now Square Enix) for Nintendo's Super Famicom as a part of the Mana series.

The game features three lengthy main plotlines, six different characters, each with their own storylines, and a wide range of classes to choose from, which provides each character with an exclusive set of skills and status progression. The game also makes use of a time progression system, with transitions from day to night and weekday to weekday in game time, adding to the game's challenging gameplay.

Although the game was only published in Japan, many Western players have been able to come into contact with Seiken Densetsu 3 thanks to an unofficial English fan translation.

 

Seiken Densetsu 3 acts very much like its predecessor Secret of Mana, as it employs a real-time combat system, making use of a ring menu which provides the player with quick access to magic, items and character information, amongst other options. One of its main differences, though, is that the range of characters is doubled to six, with the player choosing the three members of his or her party when commencing a new game. A single variety of weapon is available for each character, and the "progression by means of use" present on the series' previous game was removed from the weapons and magic systems; now the only factor which influences a spell's damage is how high the character's "magic" attribute is. A storage system was introduced for any excess items, replacing Secret of Mana's "four-of-a-kind maximum rule". The player can switch items between storage and their ten-slot item ring menu, or else "top-up" items currently in it to a maximum of nine each.

A battle mode was introduced as part of the gameplay, which freezes some aspects of normal gameplay (such as item storage) to allow the player to focus on defeating monsters. Players can exit battle mode by moving off-screen or far enough away from the monsters for it to be disengaged (unlike Legend of Mana's "no-escape" mode). When in battle mode, the character adds one point to his or her "power gauge" by making an attack which hits a monster (in place of Secret of Mana's vulnerable charge-up). When the gauge is full enough, special moves can be unleashed - moves vary according to the character and their class. Once all enemies on-screen are defeated, the player has the chance to receive a reward item in a treasure chest. Sometimes, a "prize" wheel of traps is given when opening the chest; this can be eluded by timing the cursor to fall over an "OK" disc.

Unlike the prequel, however, instead of setting the characters' range to the enemy and their level of aggression, the player sets directives on the character's behavior during combat, such as taking an individual target or supporting another character. The player can also determine whether or not the AI characters will make use of their power gauge and what earned abilities they may use, though magic spells must be cast manually by the human player.

 

ENDAST KASSETT

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