SPYRO ENTER THE DRAGONFLY GAMECUBE

299 kr
Artikelnummer: GC-SPENTDF-CIB
Tillverkare: NINTENDO
Lagerstatus: 2 st

SPYRO ENTER THE DRAGONFLY GAMECUBE - DOL-GS8P-UKV

Spyro: Enter the Dragonfly is the fourth console entry and the sixth general entry in the Spyro series, developed by Check Six Games and Equinoxe Digital Entertainment and published by Universal Interactive. It is the first Spyro game for the sixth generation consoles, PlayStation 2, and GameCube, and the first console Spyro game not to be developed by Insomniac Games. It is also the first game in the series not to be exclusively released on one console, and was to be ported to the Xbox and PC, but were both cancelled. However, unlike its predecessors, it met with mixed reviews from critics.

The story begins shortly after Spyro: Year of the Dragon. The dragons are in celebration of a rite of passage for the young dragons and for the Grand Dragon Parade, with the arrival of new young dragonfly guardians for the baby dragons. However, during the party, a strangely alive Ripto (the circumstances of his return are left unexplained) teleports in via a portal along with Crush and Gulp (their return is also glossed over, although Ripto once threatened to send them back to Molten Crater, where they were before, unemployed) and disrupts the celebration, intent on capturing the new young dragonflies to weaken the baby dragons. However, his spell misfires and the dragonflies become scattered throughout the Dragon Realm. He does not realize this until he gets back to his lair and once Crush tells his master what really happened, Ripto ends up killing both of his henchmen in his rage with one single zap from his staff, which is why he is the only boss in the entire game (this part of the story isn't shown until the player has collected over half of the dragonflies). So, Spyro is tasked with recovering the realm's new crop of dragonflies.

Spyro eventually completes his mission, and faces Ripto. Spyro wins the battle and Ripto runs for his life, swearing that he will be back. The game ends back at the party, with Spyro winking at the camera.

The game was originally going to be about Gnasty Gnorc coming back and teaming up with Ripto so that the two could steal all of the dragonflies from the dragon realm. The game was to contain around 120 dragonflies to collect, over 25 levels, a framerate of 60 frames per second and fast loading times. However, Universal Interactive forced the developers to rush on developing the game in order to be available by Winter 2002 (with this being the only title that both studios ever produced), and therefore it suffers from an inconsistent framerate, long loading times, graphical glitches, sound issues and lock-ups. Additionally, Gnasty Gnorc does not appear anywhere in the game at all (but is mentioned by Ripto in the intro), there are only nine levels for the player to explore (all of which are in one hubworld) and only 90 dragonflies for the player to collect. Also, the popular characters Moneybags and Bianca appear just once each in the whole game; Bianca at the very beginning (where she mysteriously disappears afterwards and does not return until the player finishes the game) and Moneybags in the Dragonfly Dojo level where he charges Spyro gems for his assistance.

 

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