VIEWTIFUL JOE DOUBLE TROUBLE DS

249 kr
Artikelnummer: DS-VWFJDTR
Tillverkare: NINTENDO
Lagerstatus: 1 st

VIEWTIFUL JOE DOUBLE TROUBLE DS

 

Viewtiful Joe: Double Trouble!, known in Japan as Viewtiful Joe: Scratch!, is a video game developed by Clover Studio and published by Capcom for the Nintendo DS. It was released in 2005 in Japan and North America. Capcom partnered with Nintendo to distribute the game in Europe and Australia in early 2006. Viewtiful Joe: Double Trouble! is the fourth game released in the Viewtiful Joe series. The game's story opens on the set of director Captain Blue's new action movie in an amusement park called Movieland. When a mysterious group of villains known as Madow steal the only copy of the film, the superhero Viewtiful Joe and his younger sister Jasmine quickly give chase.

 

Gameplay in Viewtiful Joe: Double Trouble! is a mix of the platforming and beat 'em up video game genres. The DS touchscreen is a key feature of the game's controls, enabling players to utilize Viewtiful Joe's unique VFX powers in order to battle enemies and solve puzzles. These include being able to split the level in half horizontally or to swap the top screen to the touchscreen and vice versa. The game was relatively well received by critics, but it sold poorly.

Viewtiful Joe: Double Trouble! looks and plays similarly to its console counterparts Viewtiful Joe and Viewtiful Joe 2. The game is presented with 3D graphics set on a 2D plane and has both platforming and side-scrolling beat 'em up elements. Both screens on the DS feature the same gameplay with the top screen showing a magnified view of the player character Joe. The player controls Joe throughout a series of stages, or "episodes", which are divided into subsections with set goals such as defeating a group of enemies or reaching a checkpoint. Players combat enemies with punches and kicks and dodge enemy attacks by ducking and leaping upward. Successfully dodging an attack dazes the enemy, allowing the player to counterattack.Defeating enemies and destroying certain boxes grant players coins called "V-Medals", which contribute to the overall score called "V-Points". Performing combo moves on enemies displays "V-Marks", which act as a bonus by converting to V-Points as well. Finally, V-Points are awarded at the end of each stage objective, with more points given depending on the player's performance, such as how skillfully and quickly it was completed and how much damage the player took. V-Points can be used at certain stage checkpoints to purchase new attacks and items.

 

Much of the gameplay is centered around Joe's "Viewtiful Effects (VFX) Power", which is used in combat and puzzle solving. VFX Power is represented by a gauge located beneath the player's health. The gauge drains when in use but automatically replenishes itself. If it empties completely, Joe will temporarily lose his superpowers and will take more damage from enemies. The total length of the gauge can be extended by collecting "V-Tapes" scattered about each stage. There are five VFX Powers, and many of them are required to be combined for some puzzles. The first ability, "Slow", will decrease the speed of everything onscreen, increasing the player's reaction time and attack strength"Scratch" is performed by rapidly scratching the touchscreen and lets the player shake the screen around to make random pieces of debris fall on enemies and to dislodge larger objects "Split" allows the player split the stage in half by drawing a horizontal line across the touchscreen." It is used to shift props in the background (such as flowing water), allows the player to traverse walls, and moves platforms and objects into or out of the player's perspective. The final two powers are used in conjunction with one another. "Slide" swaps the bottom screen with the top, both causing enemies to tremble in fear of Joe and giving the player access to more attacks. After using Slide, "Touch" allows the player to flip switches or turn gears in the background. The combination of these two powers is also used to remove small, normally indestructible enemies, such as bats, from gameplay by tapping them on the touchscreen.

 

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