BOMBERMAN 64 N64

299 kr
Artikelnummer: N64-BOMBM64-C
Tillverkare: NINTENDO
Lagerstatus: 0 st

BOMBERMAN 64 N64 - NUS-NBMP-EUR

Bomberman 64, known in Japan as Baku Bomberman (Baku Bonbāman, "Explosive Bomberman"), is a video game developed by Hudson Soft, published by Hudson Soft in Japan and published by Nintendo in North America and Europe for the Nintendo 64. The game was released in Europe on November 27, 1997 and released in North America three days later. While the game never saw a release on the Wii's Virtual Console service, it was eventually released on the Wii U Virtual Console in both Europe and North America in March 2017 followed by Japan in July 2017.

Bomberman 64 is the first 3D game within the Bomberman series. It implements a different single-player mode by incorporating action-adventure and platforming stages instead of arenas in which enemies or other elements must be destroyed.

It spawned 3 more games on the Nintendo 64: Bomberman Hero (1998), Bomberman 64: The Second Attack (2000), and Bomberman 64 (2001).

This game is featured in full 3D, thus the directional controls change. Bomberman is able to walk in eight directions with a rotating camera facing in eight directions and with three different zoom levels. His bombs have a different effect than in other games of the series; the bomb's explosion waves have a spherical pattern, rather than the traditional cross-shaped ones.

In both single player and multi-player modes, Bomberman always has the ability to kick, pick up, and throw bombs, without the need of power-ups, as in previous games. A unique feature of this game is that Bomberman can "pump" a bomb while holding it, which will make the bomb's explosion more powerful. A pumped-up bomb cannot be kicked or picked up again. Unlike most platform games of its time, Bomberman cannot jump, nor can he swim in water, although he can wade in shallow water. Since Bomberman lacks the ability to jump, higher areas that do not have a path leading to them must be reached by bouncing across bombs - typically this requires the "remote" power-up to avoid the normally timed bombs exploding early. "Bomb jumping" is actually required to fully explore most levels, retrieve certain power-ups, and cross many obstacles.

If Bomberman runs into an enemy NPC, or is hit on the head by a small object, such as an unexploded bomb, he will make a 'KAA!' sound and will become temporarily dizzy (he will sit dazed and dizzy spinning his head in circles with "X" eyes and stars rotating around his head). While in this state, he can get hoisted up by an enemy and thrown around or even finished off by getting thrown off the map, or into a bomb explosion. Conversely, Bomberman can do the same to an enemy.

When Bomberman takes damage, he dies. If he has a "heart" power-up when he's hit, he will survive, but he will lose the heart. When he dies, all power-ups he obtained will scatter all over the place. In the Normal single-player mode, taking damage simply causes Bomberman to drop the heart, and if it doesn't bounce off the level, he can pick it up again to survive another hit. In the Hard mode, the heart will simply disappear.

The game has four bosses, all of which perform the same bomb attacks as Bomberman: Artemis, the only female boss, shoots fiery feathers. Orion is able to block bombs and dizzy Bomberman with a dome shield, then hoist him up and throw him into lava. Regulus performs a straight gliding dash that, should he catch Bomberman, ends in a melee combo. Altair, the final boss, attacks alongside a small, flying jet that fires a fatal laser. Altair then combines with it into a second form that is able to teleport and fire single projectiles that dizzy Bomberman if they touch him. If Bomberman is still dizzy after the hit, Altair will teleport behind him and pick him up in an attempt to throw him off the stage. Unaffiliated to the previous bosses, Sirius also challenges Bomberman to a match, performing the same bomb attacks. All bosses can cause Bomberman to be dizzy if they touch him on Hard mode.

 

ENDAST KASSETT

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