COLD FEAR XBOX

299 kr
Artikelnummer: XBOX-COLDFE-CIB
Tillverkare: UBISOFT
Lagerstatus: 0 st

COLD FEAR XBOX

Cold Fear is a 2005 survival horror third-person shooter video game developed by Darkworks and published by Ubisoft for PlayStation 2, Xbox and Microsoft Windows. It was Ubisoft's first horror game, and Darkworks' second game, after Alone in the Dark: The New Nightmare in 2001. The game is centered on Tom Hansen, a member of the United States Coast Guard, who comes to the aid of a Russian whaler in the Bering Strait and finds a mysterious virus has turned the crew into zombie-like creatures. Discovering the involvement of both the Russian mafia and the CIA, Hansen sets out to ensure the virus doesn't reach land.

The game was first announced at E3 in 2004. To make the ship roll realistically, the developers had to write a completely new program (dubbed the "Darkwave editor") to allow them to control movement on both the vertical and the horizontal axes. They also used real physics to simulate the movement patterns of inanimate objects on the ship. Due to the random nature created by this, the player character required nine times the amount of animations usually seen in third-person games. Ultimately, the game contained more than nine hundred separate animations for all characters, allowing for over five thousand possible character movements. The game's soundtrack was composed by Tom Salta, with Marilyn Manson contributing a song from his 2003 album The Golden Age of Grotesque.

Cold Fear is a survival horror third-person shooter played from either a third-person fixed camera perspective or an over-the-shoulder camera, depending on the player's preferences.

The main enemies in the game are Russian mercenaries and various types of zombie-like creatures known as "Exos" (creatures infected by a parasitic organism known as an "Exocel"). Exos include "Exomutants" (mercenaries infected with Exocels), "Exoshades" (creatures which can see perfectly in the dark), "Exospectres" (which can turn transparent for brief periods of time) and "Exomasses" (a hugely strong but deformed creature created as a result of a failed experiment). Most infected enemies can be knocked down with two or three shots, but unless the brain is destroyed, they will not die, and will eventually attack Hansen again. Players can destroy the brain either by shooting enemy in the head, or knocking them down and stomping on their head.If an enemy gets close to Hansen, the player can perform a critical hit by pressing a combination of buttons. All exos carry at least one exocel within them. When the exo is killed, the exocel may emerge and attack Hansen, or, if there are any other dead bodies in the area, infect and re-animate that body. Exocels are fast, but very weak and can be killed with one gunshot.

Hansen holds onto a railing with his left hand to stop himself from sliding across the deck of the Eastern Spirit, while aiming a gun at a nearby enemy with his right. Note also the object attached to the cable swinging freely in the environment.
The first half of the game is set on a whaler in the middle of a storm, and the conditions on the deck affect the degree of control the player has over Hansen. As the ship sways continuously from side to side, aiming is made more difficult, although Hansen can grab onto a ledge to steady himself, if one is available. In some instances, the ship can sway to such a degree that Hansen will slide towards the edge and potentially fall overboard. There are also numerous environmental hazards on the deck which react to the motion of the ship, such as swinging electrical wires and crates hooked up to ropes. If any of these items hit Hansen, he will lose health. Waves crashing on to the ship's deck can also cause Hansen damage.

The game also features a Resistance gauge, which decreases as the player performs certain actions, such as running, although running is not possible when in over-the-shoulder mode.If Hansen falls off the edge of the ship, he can hang onto the side as long as he has resistance left, but if he doesn't climb back aboard quickly enough, he will fall into the ocean.

The game does not feature an inventory, and neither health packs nor ammo can be stockpiled. Health packs are used immediately upon collection, and no more ammo can be collected than the capacity of the specific weapon. Players can find ammo and health packs distributed throughout the game at certain predetermined locations and also by looting the bodies of fallen enemies

 

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