DYNAMITE DUX MASTERSYSTEM

399 kr
Artikelnummer: MS-DYNAMITEDUX-CIB
Tillverkare: SEGA
Lagerstatus: 1 st

DYNAMITE DUX MASTERSYSTEM

Dynamite Düx is a side-scrolling 'beat 'em up' arcade video game, created by Sega AM2 and released by Sega in December 1988 for their Sega System 16 arcade board, the same board that was used for Golden Axe and Altered Beast. It was ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64, Master System, and ZX Spectrum in the following year.

A girl named Lucy is kidnapped by the evil Sorcerer Achacha, and the player's mission is to rescue her.

The player controls one of two bow-tie wearing cartoon ducks named Bin (blue) and Pin (red). They are Lucy's pets, and must travel through six stages set in real locations, though everything else in the game is very cartoonish, reminiscent of Tex Avery. Two players can play at once, Bin is by default player one's character, Pin player two's. Each level ends with a boss battle. After stages 2 and 4 there is a bonus round where the two ducks box until time runs out, the player with the most health will win and receive 50000 points.

Dynamite Düx uses only two buttons: the jump button (which is self-explanatory) and the attack button. The attack button allows you to use the Punch Glove or throw enemies in a manner in like a cartoon. The attack button can also let you pick up and use numerous weapons including: rocks, bazookas and the game's signature weapon, bombs (hence the title). Unlike some of its contemporary side-scrollers, Dynamite Düx allows players to attack in all directions, including diagonally.

The game measures health unusually in that it uses a status bar located at the bottom of the screen. A players status is made up of bars of health that are color-coded blue, yellow and red, which deplete when damage is taken. Along with a varied set of enemies (all oddball cartoon-like characters) each level has a number of other obstacles that can inflict damage on the player(s).

There are three types of power ups: Food (replenishes health), weapons (all weapons will eventually 'expire' when their ammo depletes) and treasure chests (give the player(s) extra points or weapons).

 

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