PORT ROYALE 3 PIRATES & MERCHANTS XBOX 360

199 kr
Artikelnummer: 360-PORTROY3-CIB
Tillverkare: MICROSOFT
Lagerstatus: 2 st

PORT ROYALE 3 PIRATES & MERCHANTS XBOX 360

Port Royale 3: Pirates & Merchants is the third installment to the business simulation game Port Royale: Gold, Power and Pirates and Port Royale 2. It is set in the Caribbean during the 16th and 17th centuries. Created by Kalypso Media which founded Gaming Minds Studios in 2009 after Ascaron Entertainment went bankrupt, it combines a business simulator with real-time battles and towns that can be owned, built, developed or razed. This is the 1st installment of the Port Royale Series done by Gaming Minds Studios.

The first preview of Port Royale 3 took place during the Gamescom trade fair which was held from 17 to 21 August 2011 in Cologne, Germany.

The protagonist is a young Spanish commoner who left Spain to explore the New World. An accident at sea casts him overboard, and he finds himself in the Caribbean city of Port Royale. His life changes forever when he meets Elena, the beautiful daughter of the Viceroy. He has two options to win her heart: The merchant "Path of the Trader" or the pirate "Path of the Adventurer."

Path of The Trader details the economic part of the game. Elena and her father grew up from the humble town of Cayman. Cayman had been overlooked by the major European powers and traders and struggled economically. The Trader decides to win her heart through developing the small colony into a bustling city, all while dealing with a superficial rival suitor who woos Elena with gaudy gifts instead of helping the town.

Path of the Adventurer details the combat aspect of the game. Elena is captured by pirates hired by a young Frenchman who plans to marry her. The Adventurer ends up at war with the French in order to save Elena.

Gameplay
Port Royale 3 is an open-ended game, so players can choose to pursue several careers. This could range from a business tycoon to a pirate. Initially, you must trade goods between Caribbean colonies to make money, but over the long term you can have substantial business interests in many Caribbean ports, and support large fighting fleets.

As a business tycoon, you trade with towns to gain their friendship, and can then buy building permits to establish businesses there. Ultimately, you can even come to have your own town, but this can take a very long time. As a buccaneer (with a Letter of Marque), you can attack any of the four colonial nations in the Caribbean circa 1600; from largest to smallest: Spain, England, France, and the Netherlands. If you have not acquired a Letter of Marque, each nation will see you as a pirate.

Ships range from a small Pinnace to a massive Ship of the Line. There are also missions you can complete for money, supplies, or improved relations. At higher levels you can also automate the game to some degree, by setting up trade routes that your trading fleets will follow from town to town.

Fickle politics impact the game. One year you might choose to be loyal to Spain and fight England - but a year later, might join the Dutch in their fight against the French.

Famous pirates of the age also make appearances. These sea wolves are likely to attack any ship or town that they please, including those that belong to the player. They usually operate from heavily fortified bases, but if you defeat them, you'll gain favor with any nation you choose.

Initially, you have operating constraints (how many fleets you may have and how many towns you can buy building permits in), but as you gain levels (based on net worth), you can have unlimited fleets and permits.

 

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