RABBIDS GO HOME WII

139 kr
Artikelnummer: WII-RABBIDSGOHOMEUKV-CB
Tillverkare: UBISOFT
Lagerstatus: 0 st

RABBIDS GO HOME WII - RVL-RGWX-UKV

Rabbids Go Home is an action-adventure video game developed and published by Ubisoft for the Wii and Nintendo DS. The game was released in North America on November 1, 2009, in Australia on November 5, 2009 and in Europe on November 6, 2009. A modified, shorter version of the game was ported to Microsoft Windows and released in selected countries.

Rabbids Go Home is the fourth installment in the Rabbids series of video games and is the first title in the series without Rayman. The game's plot centers on the efforts of the titular Rabbids to collect as many human objects as they can and create a huge pile high enough to reach the Moon, all the while avoiding the extermination attempts by the "Verminators", who wish to gain back the stuff the Rabbids have stolen.

The game received generally favorable reviews from critics, who praised the game's humor, soundtrack and accessible gameplay, though some noted the game's low difficulty The reviews for the Nintendo DS version were mixed.

The online services for the game were shut down when the Nintendo Wi-Fi Connection service was shut down in May 2014.

The player controls a team of two Rabbids on a rampage pushing a shopping cart.[10] The goal of the game is to go to human places (including but not limited to malls, hospitals and airports) to collect as much stuff as possible during each level and help the Rabbids build a pile high enough to reach the Moon. In each level, there is enough stuff to grow the pile by 1,000 feet. The minimum requirement for completing a level is to collect the "Xtra Large Stuff" and carry it to the toilet at the end of the level. The more items the player collects, the more items are unlocked for the Rabbids (such as figurines, tattoos, tools, accessories and challenges) depending on the score.[11] The Xtra Large Stuff is located either in the middle or end of a level. Some Xtra Large items affect the gameplay. For example, a jet engine will propel the shopping cart to three times its normal speed, while a sick patient's quarantine bed allows the cart to float and glide.[10] Placed throughout the levels are "Collector Rabbids", with which the player can leave any stuff they have collected up to that point. The health of the Rabbids (described in-game as "ideas") is measured in light bulbs, which fry out when the Rabbids take damage and get collected to refill. At the start of the game, the Rabbids will have three light bulbs, displayed at the bottom-left corner of the screen. Later in the game, you can earn up to 6 light bulbs. If all of the light bulbs burn out or the player falls into the void, a cutscene will play when the last light bulb goes out then the Rabbid yells BWAAAH! then the Rabbids will get set back to an automated checkpoint, and if all of the stuff they have collected is lost, they'll reappear next to the most recent Collector Rabbid they've met.

The player can move the shopping cart with the Nunchuk and accelerate using the A button. The Rabbids' main mode of offense is a loud vocalization called the "Bwaaaah! Attack", which can be triggered by shaking the Wii Remote. This attack can break certain objects, stun enemies like guard dogs, scare humans and strip them of their clothing. As the player advances through the game, the Verminators and robots appear, and humans will start wearing soundproof helmets to protect themselves from the "Bwaaaah! Attack". The player can perform another technique named the "Super Boost", which is initiated when the shopping cart turns and drifts to the point where blue sparks fly from under the cart's wheels. When the player presses the A button and turns, the cart will skid. When blue sparks are visible, the player may press the B button, and the "Super Boost" will be performed. This ability allows the player to knock down piles of crates, strip certain enemies faster and leap over obstacles through the use of springboards. The player can also launch the "Cannonball Rabbid", a Rabbid living inside the player's Wii Remote, by aiming with the Wii Remote and pressing the Z button on the Nunchuk attachment. This attack can strip certain enemies and open certain grates that are marked.

At several points during the game, a Rabbid is "drawn" into the Wii Remote itself, and can be thrown and bounced around while "inside" the remote as the screen displays an apparent interior view of the remote.

 

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