SAW II FLESH & BLOOD XBOX 360
Saw II: Flesh & Blood is a third-person survival horror video game developed by Zombie Studios and published by Konami for the PlayStation 3 and Xbox 360. It is the second video game in the Saw franchise, following 2009's Saw: The Video Game. It was released in 2010 to coincide with the release of the seventh film, Saw 3D, a week later.
Saw II: Flesh & Blood picks up right after Saw and is set between the first and second films. It features David Tapp's son, Michael, as the new protagonist as he searches for clues behind his father's death. In doing so, Michael becomes a target of the Jigsaw Killer and his mysterious apprentice wearing a Pighead costume. The game expands technically on the previous game, also using the Unreal Engine 3. Gameplay improvements include the ability to use the environment to combat enemies and redone combat system based on quick timing and defensive techniques.
Upon release, Saw II: Flesh & Blood received unfavorable reviews, lower than the reception for the first Saw game. Critics noted an improved story but disliked the new combat system, which they felt took the excitement and suspense out of the game. A Microsoft Windows version was announced, but never released
Saw II retains the same gameplay style as the first game, being primarily a third-person survival horror game with action elements. Puzzles of the original game return; such as the "circuit puzzles"; though instead of matching them with the same color, the player needs to match wires of opposite color (red to yellow and vice versa). Lockpicking returns, but uses a new minigame that has the player manipulate the tumblers to unlock. Environmental puzzles are also presented in a new way, such as having to turn a flashlight on-and-off in certain areas to show certain clues. Quick-time traps are back; in addition to shotguns being placed behind doors, swinging scythes, closing walls, and loose floorboards are placed throughout certain environments for the player to avoid by pressing a button in a timely fashion.
For the sequel, the entire combat system was reworked from the original game. There are two types of combat: melee and puzzle-based. Puzzle-based combat encourages the player to use traps or the environment to execute enemies such as opening an elevator shaft as an enemy charges into it to kill them. The other type, melee combat, consists of the player using weapons or their hands and feet to neutralize an enemy. The basis of the combat will be on quick maneuvers and defensive reactions to defend the player from aggressive enemies. Timing is also essential to fighting and neutralizing enemies.
The "Case Files" from the first game return. The subject of the files are varied but some focus on Tapp's testimonies on his raid of Jigsaw's lair and his entrapment in Whitehurst Asylum. A new collectible scattered throughout the game are small Billy dolls that can be found, though are not required. Players are able to solve more difficult puzzles in hard to reach areas to obtain the dolls. Multiple endings return, but this time around players must complete the game again in its entirety to unlock a different ending due to the decisions made during the game that affect the ending
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