SAW XBOX 360 -4012927033838
Saw, also known as Saw: The Video Game, is a survival horror video game that was developed by Zombie Studios and published by Konami for PlayStation 3, Xbox 360 and Microsoft Windows. The game was released on October 6, 2009, in North America and later that year in other regions. The Microsoft Windows version was released on October 22, 2009. Part of the Saw film franchise, the game is set between the first and second films.
In Saw, The Jigsaw Killer has healed Detective David Tapp from his gunshot wound, and places him in an abandoned insane asylum to teach him a lesson in life appreciation. Obsessed, Tapp traverses the asylum and gathers clues along the way in hopes of apprehending Jigsaw. As he progresses through the asylum, he encounters several people with connections to him, whom he must save. The asylum also has inhabitants who are in games of their own, ordered to kill Tapp. Along the way, Tapp uncovers the origins of Jigsaw and the motives behind his tests. The development team brought in the Saw creators James Wan and Leigh Whannell to help with the storyline and create new trap designs for the game.
Upon release, Saw received mixed reviews. It was praised for the storyline and multiple endings, as well as the immersive environment that is true to the Saw film series. The controls and combat system, however, were panned by critics. Since Konami purchased the publishing rights after former publisher Brash Entertainment went bankrupt, Konami had a significant input on the games' final outcome. They stated that they had plans to make Saw their next big franchise as well as a spiritual successor to their other survival horror series, Silent Hill. A sequel, Saw II: Flesh & Blood, was released on multiple platforms on October 19, 2010.
Saw is primarily a third-person survival horror game with action elements. The player controls David Tapp, a former detective trapped in the Jigsaw Killer's asylum filled with traps. The primary goal of the game is to traverse the asylum and solve traps in order to escape. Tapp has several abilities in the game, such as the ability to search things like toilets and corpses to find items such as weapons, health, or clues he can use to fulfill his objectives. Items such as case files and cassette tapes are found hidden around the asylum, and provide additional information about the asylum's past and give background information about certain victims.
David Tapp in a bathroom with letters written on the stall doors.
Tapp in a non-combat stance attempting to solve an environmental puzzle.
The game's combat system allows the character to block, counter-attack, and perform attacks to fend off enemies. There are over eighteen different weapons available to players, including lead pipes, mop handles, firearms, and explosives. Certain weapons may also be used for other purposes, such as cutting open a body to search inside, or breaking down a molding wall to reveal hidden paths. Weapons in the game deplete upon use in real time until they are rendered unusable. As a way to avoid combat, Tapp has the ability to rearm or place certain traps after activating them. For example, he can electrify water puddles or create and place explosive mines on one of "Jigsaw's Worktables". Tapp's health bar, once depleted, can only be restored by bandages or hypodermic needles, which can be stored in an inventory of items. When Tapp is losing health, the environment slowly fades to black-and-white until Tapp heals himself or dies.
At certain points in the game, the player will be joined by AI teammates that help Tapp. There are many points in the game where multiple paths are available that can be taken to avoid certain areas or uncover hidden items. Lighting plays a dynamic role in the game. While Tapp begins with a lighter, other light sources such as flashlights or camera flashes can be found later in the game. Minigames are a major part of the game. These include a searching game in which an X-ray view is used to avoid dangers like razors or syringes, and a game that involves grabbing a key before a "Pain meter" fills and wounds Tapp.Other puzzle minigames include powering fuse boxes, placing rotating gears in a box, and aligning steam valves. Doors rigged with shotguns attached to pulleys are in place all around the asylum. When the player encounters one of these doors, they must press a randomly assigned button before the pulley falls too far, or the gun will discharge. There are puzzles called "environmental traps", in which Tapp must use different elements in the environment, use the in-game camera, or go to certain locations to accomplish a task.
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