KING OF FIGHTERS 2003 PS2

299 kr
Artikelnummer: PS2-KOF2003-CIB
Tillverkare: SNK
Lagerstatus: 0 st

KING OF FIGHTERS 2003 PS2 - SLES-53382

The King of Fighters 2003 also known by fans as The King of Fighters X is a fighting game produced by SNK Playmore for the Neo Geo arcade and home platforms in 2003. It is the tenth game in The King of Fighters series and the last one released for the Neo Geo, which served as the primary platform for the series since The King of Fighters '94. It was ported to the PlayStation 2 and Xbox (not compatible with the Xbox 360), and was released in North America as a two-in-one bundle with the preceding game in the series, The King of Fighters 2002.

The game uses a 3-on-3 Team Battle format in which players can change characters in the middle of a fight. Each team has one leader with access to a Leader Super Special Move. The narrative of the game involves a new tournament set by "R" with two parallel bosses serving as final bosses. The game is notable for starting the story arc of newcomer Ash Crimson who remains as a mystery. Falcoon worked as the main illustrator. Critical reception to this game has been mixed due to the major change of the regular gameplay associated with the series.

The 3-on-3 Team Battle format is used once again, just like in past editions. It also uses a Multi-Shift format that allows players to change characters in the middle of a fight. When the "Change OK" sign is displayed above the Power Gauge, the player can do a Quick Shift and change characters immediately, or perform a Switch-Off Attack against the opponent that will consume one Power Gauge stock.

The game also features a Tactical Leader System, in which one of the members of the team is designated as the Leader. The chosen Leader has access to an exclusive move known as the "Leader Super Special Move" (in addition to the regular "Super Special Moves"). However, this usually requires two Power Gauge stocks to be able to perform it.

As in the last game in the series, the players' Power Gauge can hold up to 3 stocks at the beginning of a match. Unlike the previous game, however, the player starts with a full gauge of three stocks right away. When one team loses one of its members, the maximum capacity of Power Gauge stocks is increased by one, giving the losing team a handicap against the opposing team. In addition, unlike the previous KOF games, each hit only earns the player 100 points.

 

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