SUPER BOMBERMAN 4 SUPER FAMICOM - SHVC-A4BJ-JPN
KRÄVER JAPANSK ELLER REGIONSFRI ENHET
Super Bomberman 4 (Sūpā Bonbāman Fō) is a multiplayer action-party video game, developed by Produce and published by Hudson Soft for the Super Famicom, released on April 26, 1996 in Japan. It is the fourth installment of the Super Bomberman franchise for the console.
The story begins at an unknown time after Super Bomberman 3. Bagular's brain escaped the explosion of his flying saucer and has summoned the Four Bomber Kings and Great Bomber to get revenge on White and Black Bomber. The two, along with other fellow Bombermen, are sent hurtling back in time to fight through different eras and ultimately stop Bagular.
Super Bomberman 4 is an action game in which players lay bombs to destroy enemies or other bombermen. Other than laying bombs, the game includes a number of power-ups, which allows players to increase the range of a bomb's explosion, punch or kick bombs already on the ground, or pick them up and throw them at another player. The explosions of the bombs can harm anyone on the field, including the bombermen who left the bomb in the first place. There are two game modes, Normal Game (the campaign, which can be played with two players), and the Battle Game, which has three separate modes.
New to the game are a wide range of creatures which are enemies to the player, but when defeated, they turn into eggs. When the player picks an egg, they can use the creatures, which come in two types, organic and mechanical. Players can pick additional eggs to store more creatures, but only of the same type of creature that they are riding.
Certain stages contain cages with trapped allies inside. When freed, allies move around the stages mostly destroying the soft blocks. Stages also have secret warps which transport the player to a number of bonus stages. This warps can only be accessed when two players play the game together, and one player, using the Power Glove item, tosses the other player to the warp.
Normal Game returns to the objective of the original game, with Bomberman needing to defeat all enemies to reveal the goal. Normal Game features five worlds, each with eight levels. Bomberman will face the Four Bomber Kings and Great Bomber in the seventh level of each world, then face the world's boss at the eighth level. When a world is cleared, the player may revisit it. Levels may also be revisited via passwords.
The Battle Game has three modes. Battle Royale is the classic Bomberman battle mode, in which a maximum of five players (human-controlled or CPU) can play against each other, or divide themselves in two teams. Bombermen that are controlled by the CPU can have three different difficulty levels. Revenge carts can be enabled, and a bonus game, where the winner of a single match participates on a race to get an item, can also be enabled. The battle mode has ten stages, which can be changed using two different passwords.
Champion Mode allows a max of two players to face the Four Bomber Kings and Great Bomber in order for three rounds. The credits will appear when the player defeats the Four Bomber Kings and Great Bomber.
Maniac Mode allows players to customize their own match with a number of options. Players can edit how and which items will appear on the battlefield and how many hits they can take before being defeated. However, players cannot make teams, change the timer, rounds, or stages, and are instead forced to play on the normal battle stage, with three rounds and three minutes.
In Battle Game, the player can choose to play as Bomberman, the Four Bomber Kings, and Great Bomber. The Four Bomber Kings and Great Bomber each have a unique ability. Bazooka Bomber, Jet Bomber, and Great Bomber, however, will have their speed, number of bombs, and the range of their explosions decreased for ten seconds after using their abilities. Bomberman also has a unique ability that allows him to stop other Bombermen from grabbing or pushing him.